But how can we-and our designs-adapt? A flexible foundation #section2 We can quarantine the mobile experience on separate subdomains, spaces distinct and separate from “the non-iPhone website.” But what’s next? An iPad website? An N90 website? Can we really continue to commit to supporting each new user agent with its own bespoke experience? At some point, this starts to feel like a zero sum game. But as designers, I think we often take comfort in such explicit requirements, as they allow us to compartmentalize the problems before us. It’s an interesting phrase: At face value, of course, it speaks to mobile WebKit’s quality as a browser, as well as a powerful business case for thinking beyond the desktop. In recent years, I’ve been meeting with more companies that request “an iPhone website” as part of their project.
![desktop first approach responsive design tutorial desktop first approach responsive design tutorial](https://i.ytimg.com/vi/NeThtWARdnY/maxresdefault.jpg)
In short, we’re faced with a greater number of devices, input modes, and browsers than ever before. We’re designing for mice and keyboards, for T9 keypads, for handheld game controllers, for touch interfaces. Two of the three dominant video game consoles have web browsers (and one of them is quite excellent). Mobile browsing is expected to outpace desktop-based access within three to five years. Inconsistent window widths, screen resolutions, user preferences, and our users’ installed fonts are but a few of the intangibles we negotiate when we publish our work, and over the years, we’ve become incredibly adept at doing so.īut the landscape is shifting, perhaps more quickly than we might like. Our work is defined by its transience, often refined or replaced within a year or two. Working on the web, however, is a wholly different matter. Creative decisions quite literally shape a physical space, defining the way in which people move through its confines for decades or even centuries.
![desktop first approach responsive design tutorial desktop first approach responsive design tutorial](https://lightsourcecreative.com/sites/default/files/styles/large/public/ResponsiveLCC.jpg)
Each phase of the architectural process is more immutable, more unchanging than the last.
![desktop first approach responsive design tutorial desktop first approach responsive design tutorial](https://studio.uxpincdn.com/studio/wp-content/uploads/2021/10/designops101.png)
3 days of design, code, and content for web & UX designers & devs.Ī building’s foundation defines its footprint, which defines its frame, which shapes the facade.